mgmtbas.blogg.se

Red orchestra 2 rising storm banzai charge
Red orchestra 2 rising storm banzai charge






Type100 machinegun is hardly inferiour to BAR, especially with it's rapid fire. Sniper rifle with sided scope lets you use it as normal bolt action rifle when changing positions, the knee mortar can easily take down any good defense in one blow while be able to use it both for 100 meter range or up to 10 meter range to instantly kill multiple enemies infront of you (yet these are 5 compared to 3 or even less flamethrower operators), and yet they have a whoping 5 sub-machinegunners while americans have only 3 BARusers at maximum. The machinegun with scope lets take down enemies 150 meters away with ease providing good supression power while still able to use american machinegun for closer range supression.

red orchestra 2 rising storm banzai charge

#RED ORCHESTRA 2 RISING STORM BANZAI CHARGE HOW TO#

The axis already have heavily underrated weapons that are far more powerful if you know how to use them. If it really is the hurculean task you make it out to be, why is it that unless Allies are stacked, Axis consistently win campaign servers? Maybe you're not playing the right ones, but on Merrill's and Weekend Warriors it's the norm. I've seen that tons of times as well: kills concentrated mainly between a few select players, and the rest are just guys that kill a couple in cap during a charge. You don't even need to kill a bunch of guys. Arty takes out a bunch, you just rush in and kill or out-wait the enemies in cap. You just tell them to charge after/ during the salvos. ♥♥♥♥, you don't even need to kill many guys. And those superior weapons you mention aren't so superior when it takes 3+ shots from a. That's - AGAIN - on top of arty and knee mortars. It's totally fun too, rushing all together with all those voices yelling, your enemies not being able to hit ♥♥♥♥, and you taking the rounds with ease even when they do all before stabbing them. You just tell them to do it and it works - it only takes one round for newbies to see it. My opinion is that it is just right.īut it doesn't require skill or massive amounts of coordination lol. If it were nerfed, it would hard to get players to play axis in Rising Storm.

red orchestra 2 rising storm banzai charge

A real well coordinated Banzai charge, in this game, is something to marvel at even when you are on the business end of it. Even with the Banzai, it takes a skilled, cohesive and aggressive Japanese team to win a map. Originally posted by Fast Johnny:From what I can see, the Banzai charge being OP makes up for the heavily equipped US weapons.






Red orchestra 2 rising storm banzai charge